» FAQ and bug report
» Every GT2 car with stats
» Lb/hp ratio comparisons
» Nearly 100-car garage
» Cars available on Day 1
» GT2 Prize cars and ratings
» Arcade Mode cars/tracks
» Help for beginners
» Setting up your car
» Meet the competition
» Unraced by AI/computer
» GameShark codes
» Buy any car
» Change tracks/create series
» Improve AI/computer cars
» How to make a hybrid
» Hybrid basecodes
» Hybrid parts
» Hybrid tips/examples
» Body-only codes
» Change colors/rename cars
» DexDrive saves
» Lap records
» About this web site
Frequently Asked Questions
not in game | Bugs & flaws | Different versions
| GT1 differences | Other questions?
not included in the game?
so many cars in the game, but there are always persisting questions about some
other cars...lets just say Gran Turismo did not include every car ever made in
the known universe. There are licensing issues, that is, Polyphony Digital and
Sony had to pay for the rights to use the car(s) likenesses, logos, and names
to be included in the game. Think of the cars like sports draft picks; you can't
have every cool car in the game. Even though some cars may be found in other games
like Test Drive, TOCA, and Need For Speed, it's a matter of whether there were
exclusive licenses or not pertaining to each manufacturer's car(s).
F1: The biggest rumor of them all. Yes, the dashboard is visible on the game cover
(blame the Chiat/Day marketing department for that one). No, the car is not in
the game. Don't bother to look for it, no GameShark code will unlock it, buying
99 black cars won't work either. A McLaren F1 has never been found in any of the
Gran Turismo games. Don't waste your time. Anybody who says they found it is a
liar. It's in Need For Speed, if you're desperate.
CLK-GTR: Another car rumor that just won't go away. It's not in any Gran Turismo
game. However, there is the hidden CLK Race Car, which does not look quite like
a CLK-GTR, but more like the CLK DTM racing machine. You must have a GameShark
to get the CLK Race Car out from the disk. One theory is that Polyphony wanted
the CLK-GTR, but couldn't because it was licensed to Need For Speed. Polyphony
Digital went ahead and made their own version of the car, dubbed the CLK Race
Car. Supposedly, Mercedes-Benz didn't like the CLK Race Car, so it was hastily
removed from the game (but not the disk). Or maybe they put it there on purpose,
because it is on the disk of all versions of the game. This is a case of "Those
who know don't say, and those who say, don't know." There are reported press
pictures of the CLK-GTR in GT2 (going around Tahiti Road), but they were included
before the game was officially released. Live with it.
Ferraris: No Prancing Horses at all. They don't exist in any of the Gran Turismo
games, except for the Ferrari-powered Lancia Stratos, and some of the formula
cars in GT3.
Lamborghinis: None to be found. Yes, a Diablo did sneak its way into GT3, as a
hidden car. But there are no Lamborghinis in GT2, other than the Lamborghini-derived
engine inside the Vector M12.
Porsche: Nope. But there's hope in the shape of Ruf, a tuner of that famous German
manufacturer. There are eight iterations of the 911, but no Boxsters or GT1-Evos.
And to put down another rumor, there are no hidden racing modifications on the
Rufs. Somebody at Stuttgart would have gotten mad. BMW
M-cars: Forget it. You won't find an M1, M3, M5, M6, or any Motorsport-tuned BMW
in the game. The same goes for the Z3 and the Z8, they nowhere to be found in
the game. However, there are eight other BMWs to try out. No M-cars are hidden
anywhere in the game, neither GameShark nor driving around the racetrack backwards
will make them appear. Again, blame the manufacturers for the lack of these cars.
Polo: The car's title wound up in the intro sequence of the Arcade disk, but the
car is hidden unless you have a GameShark code to buy it. I have no clue why the
Polo is hidden, but for some reason, However,
sometimes the AI races it in the Event Generator, so you can see what you're missing
(not a whole lot, in fact).
Shelby GT500KR: If you go to the description of the Shelby GT500, it speaks of
the GT500KR (King of the road). If you really want this Shelby, then you need
a GameShark. It isn't any different than the GT500 you can normally buy.
a few Japanese-spec Hondas hidden, but they offer no performance difference other
than a racing modification. If you have the NTSC versions, then the Hondas are
hidden; if you have the PAL or Japanese version, then the Acuras are hidden. It's
the same scenario with Opel and Vauxhall. In the PAL version, you can change the
language settings, and drive Opels in one language, and go to a separate Vauxhall
dealership when you select English language. This means you can actually attain
100.91% in the PAL version! In the other versions of the game, the Vauxhalls are
available only with a GameShark, and they can't be tuned at the Opel dealership
(or anywhere else, for that matter).
Other hidden cars? Not much, but there's also two versions of each Toyota GT-One
race car; one with Esso sponsorship, and another with Exxon sponsors, making a
total of 4 racing versions. Exxon-Esso conflict creates virtually identical, but
separate Peugeots that have racing mods with the logos. Again, you need a GameShark.
There's also a distinctions between the Nissan Primeras and Infiniti G20s; they
are the same car. There's even a few car bodies that didn't get cars to go with
them: The Subaru RX Supercharged and the Ford GT40 Mark III are notable bodies
without any corresponding chassis.
cars: No, they are in Gran Turismo 3, so somebody told you a lie. Get an F1 racing
game (there are lots to choose from). Milk
truck, airplane, or any other such nonsense: Look, don't you know a joke when
you see it? Yes, I know there's a shark in Wipeout 2, but let's not get carried
away here. There are plenty of silly cars in GT2 already...check out my list of
every car, if you don't believe me.
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and flaws with GT2?
The Machine Test Bug: That's all it can be called, really. If you go to the Machine
Test, there are flaws in the game that erase your entire garage. This happens
if you save your game right after you make the top speed, 400m, or 1000m runs,
and you have more than 8 records for each. The 9th save may erase your garage,
and you won't know it because you have just saved your game. There are versions
of the game that don't have the problem, but there 3 ways to avoid this problem:
(1) Avoid the Machine Test (2) Make only 8 runs at each section of the Machine
Test (3) Check your garage before saving your game in the Main Menu of GT2, not
right before you exit the Machine Test. It's probably best to save your game before
entering the Machine Test area for Max Speed Runs.
racing missing: Despite what the game's manual may say, there is no drag racing
in the game. Three years since its release, nobody has found it yet. There's always
someone trying to hack it out, but nobody's been sucessful. Thus, don't bother
looking for it. The absence is a possible reason the game doesn't always register
100% complete (in some versions), or that aforementioned garage bug.
at the Wheel Shop: You can cannot enter this race...cryptic, but BMW didn't want
people messing with their rims in the game. You can find a GameShark code to change
them, if you really need to.
changes: Yes, sometimes the dealership will lie to you about the horsepower output
of the car you've bought. It's not a bug, it's just built into the game (to simulate
lying car salesmen). There are also sudden horsepower increases when you modify
the performace-enhancing parts of the tuned car. No, you didn't gain anything,
it's just some sort of miscalculation in the settings area.
cars: Only the "East City" has used car lots, and the colors and cars
offered are not random, there is actually a method to its madness. Some cars are
rarer than others, so it's helpful to check back every so often. The used cars
change every 10 days, and the cycle of used cars is 600 days. So day 1, 601, 1201,
et cetera have the exact same used car lots.
from miles per hour to kilometers per hour: Yeah, the instruction manual says
you can make the switch, unfortnately, there is no way to do it unless you want
to buy the PAL version of the game. Sorry, miles per hour only for the North American
Mysterious car appearances: Sometimes you will find a corrupted car in your garage.
It will have an insane amount of power, but no weight (0 lbs.). As soon as you
drive it, it goes to pieces. Sorry, but it's some mysterious flaw in the game,
usually related to the Max Speed/Garage bug. Some users have reported that the
CLK Race Car has appeared in their garage this way, too.
Eigen loop track and Palm Strip. If you look closely at the names of the tracks
as they flash by the intro sequence, you'll see the names of tracks that don't
exist. You can't use a GameShark, they are completely inaccessible.
errors. Too many to name. The most notable ones are the "Grand Valley Bast"
and the "Silhouete Fomula", and the unfinished Toyota Prius description.
We could fill a page on it, but they don't affect the game, so why bother?
preview for the ~197hp Italian Nationals race doesn't work, it sends you directly
to the race if your car qualifies for entry.
Venturi Atlantique 300 Biturbo is an MR car, but the game allows you to upgrade
to a carbon driveshaft. No MR cars are supposed to get the upgrade, but this one
The Mine's Lancer Evo. V comes with an limited-slip differential that allows tuning
for the front wheels only. It's a four-wheel-drive car, so go figure.
Wash: Some versions say 5000 Cr, others say 50 Cr; in any case, it will only cost
you fifty credits. And no, it's not as interesting as it was in GT1, nor will
anything special happen by washing your car.
Martin's #6 Taurus: This will show up as a racing modification for the Ford Taurus
SHO if you have the correct version. However, due to licensing issues, the modification
changed in other versions of the game, so it might not be available in your copy
Car Cup: It's incorrect in some versions of the game. You need an I-A license
to race these events in some versions of GT2. That brings us to...
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versions of GT2?
There is PAL for Europe, the Japanese version, but three North American flavors:
(Version 1.0) Car Wash says 5000 Cr, Muscle Car Cup licenses are incorrect, #6
Mark Martin's Taurus SHO as racing modification, 98.2% complete maximum.
(Version 1.1) Car Wash says 50 Cr, Muscle Car Cup licenses are incorrect, #6 Mark
Martin's Taurus SHO is gone, 98.2% complete maximum.
(Version 1.2) Car Wash says 50 Cr, Muscle Car Cup licenses fixed, #6 Mark Martin's
Taurus SHO is gone, 100% complete maximum.
The differences between the versions are hardly perceptible; there are no extra
or hidden cars in different versions, just the detail changes listed here. In
the latter versions, it is possible the garage bug has been corrected. Unless
you are using GameShark codes or building hybrids, then the different versions
have relatively little or no effect on the game.
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There is no high-resoltion mode (or GT Hi-Fi) in GT2. No GameShark code will
unlock it, so you're stuck with the regular frame rate and resolution. And if
you miss Super Stage Route 11, sorry to disappoint you, but's it's not in GT2,
Where's the Mitsubishi GTO? It's called the 3000GT in the game (the model name
of the car in North America). You can find a "flawed" GTO if you race
mod a '95 VR-4, though. Also, the Nissan Silvia LM edition isn't in this game.
The same goes for the Toyota Chaser LM edition; it didn't make the journey to
GT2. As for the FTO and del Sol LM editions, they are now much
more difficult to attain. Of course, there are so many new cars in GT2, so
hopefully, you won't miss them much. (Now you have an excuse to play GT1.)
How do I set lap records? It's a little different than GT1; you actually have
to set the lap records in the Time Trial mode of the Arcade Disk, then save your
game. When you boot up the Simulation Disk, you'll see you lap records during
each event. Note that besting your record in any race doesn't affect your time
or speed, only beating it in Time Trials will change it. Five-race series tend
to show the first race's lap record during all events (another bug).
Another difference is the horsepower claims for many cars. Some get a slight upgrade,
some get a slight downgrade, and there's also many cars that were able to get
700+hp which were given more realistic power ratings. It all evens out. Also,
racing modifications no longer result in a 500lb weight loss for the car, but
just a fraction of that.
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How do I win the (prize car): Go here! And
in case you were wondering, some prize cars are randomly awarded, so all the tricks
and tips you've heard about winning the GT90, the Stratos, Nismo 400R, etc. are
garbage. Even racing a Nissan is no guarantee of a Nissan prize car. The game
may decide to give you any car and any possible color it chooses, even though
there is no random-number generator in the PlayStation hardware. Some mysterious
algorithm must decide the car and color choice, nobody's ever figured it out.
I get more than 100 cars in my garage: No, and GameShark codes to boost the garage
count don't work. These codes can increase the garage size, but you can't use
any of the cars, so it's worthless. Yes, GT3 has 200 garage slots, but here in
GT2-land, it's 100. Also, you won't win any prize cars if you have all 100 spaces
full. Get another memory card for more than 100 cars.
cards: The regular GT2 game save takes up 4 memory blocks. Saving ghost cars,
replay files, and the like will take up more space, so it's possible to use an
entire memory card (or more!) just for GT2. I'd advise a second card if you're
getting serious about the game. Do yourself a favor, and get a 1x card, anything
else will fail on you eventually. Better yet, if you have a few extra bucks, get
a DexDrive and save yourself some hassles.
Where's Autumn Ring Mini, Rome Night, and Motorsports Land? These three tracks
are all on the Arcade Disk only (Rome Night sometimes appears in races where randomly-selected
tracks can appear). You can force them
all to appear in Sim Mode if you want to use a GameShark.
there any GameShark codes available: You bet, there are some amazing things you
can do with one and GT2. Check out my codes page.
This is how hybrids are possible (cars with
different parts from other cars), too. And there's many more out there on the
web. However, there are no cheat codes to punch in with your D-pad controller.
If your question or answer was not here, check out these helpful forums at www.granturismo.com
or www.gtplanet.net. Or
you can send me an email, but it had better be a good question or an error you
found on my site. Praise is very cool too.
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