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 | Setting 
up your GT2 carSometimes you get lucky, and the car drives perfectly; somehow, you don't need 
to change a thing. But for the other 99% of the cars, you have some work to do 
if you want to extract the most from each machine. Not to mention, there's many 
different courses, and it's rare that any one setting fits all courses. Well, 
don't be afraid, here's some assistance. Much appreciation for the various sources 
at the granturismo.com 
forums.
 
 Spring Rate
 This is one of the most important settings and the base for everything else. Each 
car requires a different poundage. Some roll is wanted in a car, as is responsiveness. 
I keep mine about halfway up the scale and within 2lbs. of each other with the 
rear usually being stiffer, too much of a variation can make it unpredictable. 
For flat track a higher setting is better for more response and handling, but 
on a bumpy track such as Trial Mountain a low setting will allow it to fallow 
the track and bumps without loss of control. If you tried a hard setting there, 
your car would fly into the air at every bump. If your car starts bouncing in 
corners such as Red Rocks, try reducing spring pressure in the front and back.
 High Setting
 The car is more responsive and has less roll, but too much will make the car bouncy 
and a very rigid handling car that jerks everywhere.
 Low Setting
 This makes the car have more roll and less responsive, but better for bumps. To 
me this also make it seem smoother.
 Front High/Rear Low
 This creates more understeer, just remember not to vary more than 2lbs. in 
usual cases.
 Front Low/Rear High
 This creates more oversteer, just remember not to vary more than 2lbs. in 
usual cases.
 
 Ride Height
 I usually keep mine at the lowest possible for front and a slightly higher for 
the rear. For drag racing, you'll get better times raising the rear all the way 
up, due to better weight transfer = traction. Normally a low setting would lead 
to bottoming out, but POLYPHONY Digital® didn't make the bottom of the cars solid, 
either due to time constraints or disk space. So in other words, adjust to your 
liking.
 High Setting
 Slightly less speed/traction and more roll.
 Low Setting
 Slightly more speed/traction and less roll.
 Front High/Rear Low
 This causes more understeer due to more weight transfer to the back and according 
to where they are positioned can cause the effects above.
 Front Low/Rear High
 This causes more oversteer due to more weight transfer forward, especially during 
braking. This is also dependent on where you exactly adjust them to cause above 
effects on the car.
  
Damper Bound/ReboundThis is probably one of the most useful setting for tuning your car. You can control 
almost all balance, oversteer, understeer, or any other quirks from here. Let 
it be known that the following info was taken from a post by "Exit Speed" (Thank 
You soooooo Much) in the Granturismo.com Settings Workshop Forum. Also with these, 
like springs, you’ll want to make them stiffer for flat tracks and softer for 
bumpy ones. Though I’d mess with the springs first to correct bounce and contact. 
Remember: Bound = Shock going up / Rebound = Shock coming back down.
 Loose into turns
 Soften Rear Rebound / Stiffen Front Bound
 Loose out of turns (Increase oversteer when throttle is released in mid-corner)
 Soften Front Rebound / Stiffen Rear Bound
 Push into turns
 Stiffen Rear Rebound / Soften Front Bound
 Push out of turns
 Stiffen Front Rebound / Soften Rear Bound
 
 Camber
 This is a easy to use yet useful setting, all it does is control traction of the 
front and rear wheels and each car has a different ideal camber. You must experiment, 
but it will usually be in the 1.x something range and the rear is a little bit 
less. The more the car weighs, the more camber it will probably need. Too much 
will actually decrease traction.
 High Setting
 Slightly lesser speed on straights, more traction.
 Low Setting
 Slightly more speed on straights, but less traction.
 Front High/Rear Low
 Increased oversteer by way of more front wheel traction.
 Front Low/Rear High
 Increased understeer by way of less traction for the front wheels.
 
 Toe
 This is a nice little setting, I like to use it give a car more push into the 
corners, and a nice understeering slide out of the corners. It involves a reduction 
in traction many times, but's an ideal little tool to mess with when nothing else 
works right.
 Negative Setting (Toe-in)
 Initial oversteer, followed by exit understeer.
 Positive Setting (Toe-out)
 Initial understeer, followed by exit oversteer.
 
 Stabilizer
 Usually the final tuning can be made here to tweak the car. Too much can be a 
bad thing.
 High Setting
 Less roll, increased response. Less stability on rough surfaces.
 Low Setting
 More roll, decreased response. More stability on rough surfaces.
 Front High/Rear Low
 Increased oversteer.
 Front Low/Rear High
 Increases understeer.
 
 Brake Controller
 This controls braking pressure on the front and back tires. Due to weight 
transfer during braking, the front should be a little higher than the front since 
the back will start working first. This will help prevent spinouts. Also, leave 
these off until you tune the car first, as they can cause another variable to 
mess you up, you don’t know whether it’s the suspension or brake controller spinning 
you out. These effects only take place during braking.
 High Setting
 Increased braking power, but may decrease stability.
 Low Setting
 Decreased braking power.
 Front high/Rear Low
 Increased understeer during braking.
 Front Low/Rear High
 Increase oversteer during braking.
 
 Downforce
 This is a very important setting that is only available on race body fitted cars. 
You can control traction, understeer, oversteer, and stability from here. Usually 
the higher the better the car is and it will stick to the track more.
 High Setting
 More traction and stability at higher speeds.
 Low Setting
 Less traction and stability at higher speeds.
 Front High/Rear Low
 This creates more oversteer at higher speeds and the faster the more oversteer.
 Front Low/Rear High
 This creates more understeer at higher speeds and the faster the more understeer.
 
 Limited Slip Differential
 This is a nice setting that can make or break a car. It effects the balance of 
the car and can make a 4WD handle like a FR. There are 3 settings: Initial, Accel, 
and Decel. On any FF, FR, RR, or MR I use the setting 10/36/25. For 4WDs I use 
10/10 25/36 16/25, which makes them handle more like an FR.
 Initial
 Higher the faster the LSD kicks in, a low setting makes the car act like it doesn’t 
have one at all. It seems to me a high initial setting actually degrades handling 
and increases bumpiness.
 Accel
 The effect the LSD has under acceleration. The higher the more it has effect under 
acceleration, depends on initial.
 Decel
 Effect LSD has under deceleration. This seems to act better when it’s set lower 
than the Accel or the car will become jumpy and/or spinout.
 
 "For Professionals"
 Generally, use of the ASC and TCS is frowned upon by hard-core GT2-GT3 racers, 
but here's a little bit about them, anyhow. In many cases, it can be used for 
cheating, not to mention, they aren't available in GT1, so getting used to them 
isn't going to make you a better driver.
 Yaw
 This is only available one very few cars, a couple to be named are a few Skylines 
and the Evolution VI. Since this is for Rally we will not go into detail, but 
it replaces the LSD.
 ASC
 This is a device made to keep your car from spinning when you brake by automatically 
varying brake pressure on the tires. Too high a number can cause understeer.
 TCS
 This is a device that is supposed to keep your car’s wheels from spinning by automatically 
releasing of the accelerator. Too high a setting will decrease acceleration.
 
 
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